A Discrete-Event Network Simulator
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creator-utils.cc
Go to the documentation of this file.
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/*
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* Copyright (c) University of Washington
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "
creator-utils.h
"
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#include "
encode-decode.h
"
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#include <arpa/inet.h>
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#include <cstring>
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#include <errno.h>
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#include <iomanip>
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#include <iostream>
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#include <net/ethernet.h>
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#include <net/if.h>
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#include <netinet/in.h>
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#include <sstream>
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#include <stdlib.h>
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#include <string>
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#include <sys/ioctl.h>
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#include <sys/socket.h>
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#include <sys/un.h>
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#include <unistd.h>
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namespace
ns3
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{
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bool
gVerbose
=
false
;
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void
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SendSocket
(
const
char
*
path
,
int
fd,
const
int
magic_number)
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{
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//
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// Open a Unix (local interprocess) socket to call back to the emu net
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// device.
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//
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LOG
(
"Create Unix socket"
);
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int
sock = socket(PF_UNIX, SOCK_DGRAM, 0);
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ABORT_IF
(sock == -1,
"Unable to open socket"
, 1);
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//
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// We have this string called path, which is really a hex representation
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// of the endpoint that the net device created. It used a forward encoding
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// method (BufferToString) to take the sockaddr_un it made and passed
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// the resulting string to us. So we need to take the inverse method
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// (StringToBuffer) and build the same sockaddr_un over here.
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//
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socklen_t clientAddrLen;
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struct
sockaddr_un clientAddr;
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LOG
(
"Decode address "
<<
path
);
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bool
rc
=
ns3::StringToBuffer
(
path
, (uint8_t*)&clientAddr, &clientAddrLen);
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ABORT_IF
(
rc
==
false
,
"Unable to decode path"
, 0);
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LOG
(
"Connect"
);
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int
status = connect(sock, (
struct
sockaddr*)&clientAddr, clientAddrLen);
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ABORT_IF
(status == -1,
"Unable to connect to emu device"
, 1);
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LOG
(
"Connected"
);
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//
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// This is arcane enough that a few words are worthwhile to explain what's
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// going on here.
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//
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// The interesting information (the socket FD) is going to go back to the
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// fd net device as an integer of ancillary data. Ancillary data is bits
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// that are not a part a socket payload (out-of-band data). We're also
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// going to send one integer back. It's just initialized to a magic number
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// we use to make sure that the fd device is talking to the emu socket
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// creator and not some other creator process.
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//
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// The struct iovec below is part of a scatter-gather list. It describes a
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// buffer. In this case, it describes a buffer (an integer) containing the
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// data that we're going to send back to the emu net device (that magic
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// number).
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//
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struct
iovec iov;
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uint32_t magic = magic_number;
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iov.iov_base = &magic;
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iov.iov_len =
sizeof
(magic);
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//
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// The CMSG macros you'll see below are used to create and access control
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// messages (which is another name for ancillary data). The ancillary
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// data is made up of pairs of struct cmsghdr structures and associated
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// data arrays.
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//
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// First, we're going to allocate a buffer on the stack to contain our
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// data array (that contains the socket). Sometimes you'll see this called
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// an "ancillary element" but the msghdr uses the control message termimology
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// so we call it "control."
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//
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size_t
msg_size =
sizeof
(
int
);
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char
control[CMSG_SPACE(msg_size)];
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//
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// There is a msghdr that is used to minimize the number of parameters
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// passed to sendmsg (which we will use to send our ancillary data). This
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// structure uses terminology corresponding to control messages, so you'll
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// see msg_control, which is the pointer to the ancillary data and controllen
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// which is the size of the ancillary data array.
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//
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// So, initialize the message header that describes our ancillary/control data
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// and point it to the control message/ancillary data we just allocated space
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// for.
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//
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struct
msghdr msg;
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msg.msg_name =
nullptr
;
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msg.msg_namelen = 0;
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msg.msg_iov = &iov;
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msg.msg_iovlen = 1;
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msg.msg_control = control;
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msg.msg_controllen =
sizeof
(control);
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msg.msg_flags = 0;
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//
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// A cmsghdr contains a length field that is the length of the header and
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// the data. It has a cmsg_level field corresponding to the originating
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// protocol. This takes values which are legal levels for getsockopt and
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// setsockopt (here SOL_SOCKET). We're going to use the SCM_RIGHTS type of
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// cmsg, that indicates that the ancillary data array contains access rights
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// that we are sending back to the emu net device.
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//
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// We have to put together the first (and only) cmsghdr that will describe
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// the whole package we're sending.
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//
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struct
cmsghdr* cmsg;
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cmsg = CMSG_FIRSTHDR(&msg);
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cmsg->cmsg_level = SOL_SOCKET;
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cmsg->cmsg_type = SCM_RIGHTS;
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cmsg->cmsg_len = CMSG_LEN(msg_size);
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//
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// We also have to update the controllen in case other stuff is actually
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// in there we may not be aware of (due to macros).
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//
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msg.msg_controllen = cmsg->cmsg_len;
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//
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// Finally, we get a pointer to the start of the ancillary data array and
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// put our file descriptor in.
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//
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int
* fdptr = (
int
*)(CMSG_DATA(cmsg));
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*fdptr = fd;
//
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//
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// Actually send the file descriptor back to the emulated net device.
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//
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ssize_t len = sendmsg(sock, &msg, 0);
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ABORT_IF
(len == -1,
"Could not send socket back to emu net device"
, 1);
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LOG
(
"sendmsg complete"
);
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}
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}
// namespace ns3
LOG
#define LOG(x)
Log to std::cout.
Definition:
bench-scheduler.cc:37
creator-utils.h
ABORT_IF
#define ABORT_IF(cond, msg, printErrno)
Definition:
creator-utils.h:51
encode-decode.h
ns3::SendSocket
void SendSocket(const char *path, int fd, const int magic_number)
Send the file descriptor back to the code that invoked the creation.
Definition:
creator-utils.cc:54
check-style-clang-format.path
path
Definition:
check-style-clang-format.py:679
check-style-clang-format.int
int
Definition:
check-style-clang-format.py:672
ns3
Every class exported by the ns3 library is enclosed in the ns3 namespace.
ns3::gVerbose
bool gVerbose
Flag to enable / disable verbose log mode.
Definition:
creator-utils.cc:42
ns3::StringToBuffer
bool StringToBuffer(std::string s, uint8_t *buffer, uint32_t *len)
Convert string encoded by the inverse function (TapBufferToString) back into a byte buffer.
Definition:
encode-decode.cc:67
two-ray-to-three-gpp-ch-calibration.rc
rc
Definition:
two-ray-to-three-gpp-ch-calibration.py:520
src
fd-net-device
helper
creator-utils.cc
Generated on Fri Mar 31 2023 13:30:40 for ns-3 by
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